
Now from my perspective, this could be both good and bad. Warcraft III- probably my favorite game of all time -was also very successful. Unfortunately, this was before Blizzard started putting games out like Wrath of the Bonelord Part 5: Increase MY CRITIKAL. One of my fears (and I've seen some similar sentiments on a few forums I frequent) is that Starcraft 2 is going to be a cash-in-casual butt-rape of the SC name. However, so far Blizzard has seemed pretty intent on pushing the competitive aspect of Starcraft, which is definitely a step in the right direction. They can't POSSIBLY have forgotten what made the last Starcraft such a success... right?
I've made this assumption before, though, and look where it got me. HAL crapped all over the Smash Bros. legacy with Brawl (Do you REALLY see yourself playing that game in 5 years?),I'm definitely getting scared of the next Street Fighter game, and of course Halo, which started off as a great competitive game has devolved into the retarded shit storm that is Halo 3 (did they ever fix that bug with the melee?). Add in that Blizzard recently teamed up with Activision, and suddenly I'm starting to get worried. In all fairness, however, The recent exhibition matches from Blizzcon show that even in it's alpha stage Starcraft 2 is looking relatively solid.

Then why worry? Well there's a pretty decent reason, and that is that even when Blizzard gets it RIGHT, there's a ton of room for problems. Warcraft III has been plagued by imbalanced heroes for YEARS, and no amount of patches has been able to calm the storm. Say what you want, but once you get to about level 25 on the ladder, you won't be facing anything from there on but cookie cutter strategies. I don't think this is purely the player's faults, although they certainly help to propagate the problem (for more on this check out the latest from the expensive planetarium, you'll find the link to your right.). The simple fact of the matter is that once you get to a certain point, you have to pick certain heroes (and at times even certain unit combinations) or put yourself at a disadvantage right off the bat.
Most competitive games have this type of ailment, it is by no means exclusive to WC3. In fact, one of the main draws of Starcraft is that this wasn't really the case. Now I know there are similar things in SC, but if you've checked out some of the competitive WC3 scene you'll see the VAST difference. Every game has it's own "top-tier" thing. Street Fighter 3 has Chun-Yun-Ken. Counterstrike has the AWP. Smash 64 has Kirby and Falcon (although pretty much everything is cheap in SB64). Smash Bros. Melee has Falco, Marth, Fox. Halo2 had the battle rifle. But none of these other games have been quite so dominated by the top-tier stuff as Warcraft 3, and I find it very sad that Blizzard couldn't find it in their power to do SOMETHING to at least temper that effect.
A possible explanation for this failure is that the hero system is inherently broken at some level, but I really think that would be a cop-out to accept. What if they just couldn't do it? What if Blizzard just doesn't have it in them anymore to create a game as "perfect" as Starcraft? I hope I'm wrong.